![]() ![]() Three exits lead to cannons, which are miniature levels that involve Mario running through the stage, avoiding enemies, and reaching the next world that way. The main quest only has six, but three more can be unlocked, you only need to find the right exits. World 5: The sky/mountain world of New Super Mario Bros. The boss is Lemmy Koopa and its Warp Cannon leads to World 6. Speaking of secret exits, some of them can take Mario to extra worlds. The second Special World of New Super Mario Bros. Many are found by trying every pipe and discovering new areas, but in Mario games, that’s commonplace. Then some are hidden on the way to secret exits. ![]() As usual, some of these Coins are pretty easy to find, but there’s a handful that either require Mario to use very special abilities or power-ups, or demand some exploration because they’re pretty far off the beaten path. Using them on a sign in the overworld also allows you to save your game, even before getting to a Tower or a Castle. If you’ve played even one recent 2D “New Super Mario” game, you know what those are three per level, and you can use them to open paths on the overworld and find new areas to explore. Wii 1.4 Newer: Holiday Special 1.5 Newer: Summer Sun 1.6 Newer: Falling Leaf List of Worlds Newer Super Mario Bros. Contents 1 List of Worlds 1.1 Newer Super Mario Bros. Speaking of, if you want an added challenge, you can look for all the Star Coins. Each world is assigned a number or letter, and some worlds are split into two distinct, separate areas. Some of these coins are fiercely protected. Then, there’s the Gold Flower, which will turn Mario into a goddamn Midas who tosses blasts of gold that will transform all stricken brick blocks into coins, and knock all the coins off blocks that already contain some. It features full 3D graphics from a 2D sidescrolling view. series and is the first new Mario platformer since Super Mario Land 2: 6 Golden Coins for the Game Boy fourteen years before. Tossing a golden Koopa shell will create coins in the shell’s wake, and it will even collect coins it creates if it hits an obstacle and comes back. (JPJapanese: Romaji: Ny Sp Mario Burazzu) (also called NSMB) is the first groundbreaking game in the New Super Mario Bros. I think 8-9 worlds and 90-100 course exits is the max well get. There’s the golden circle that will give a golden color to all nearby enemies, and you will get extra coins for killing them. I dont think well ever get a game like that with so many worlds. The new power-ups are all about gathering as many coins as possible: There’s the block head, which will make the plumber magically produce coins every second, and more while running or swimming, until either a hundred have been produced or the plumber gets hurt. Only six worlds need to be cleared before you face bowser, although there are. Anything that is dangerous has a solution that will let Mario or Luigi collect plenty of coins or lives. The addition of the new powers is a great addition. It struck me pretty early on, after a world or two the levels are built with the coin-collecting side-quest in mind.
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